

So it can be used to create games with full-fledged graphics and sounds.Haven't used z88dk in-depth much but my experience so far has been mixed.
#CPLOT Z88DK CODE#
So my project is about a universal library that can be used to code simple games with simple graphics and even simpler sounds.Ĩbit-Unity allows to exploit a few different targets almost as if coded one by one. provides POWERFUL APIs for few (currently 3) different 6502-based targets main goal: powerful multi-target development environment does not provide IDE/UI/tools (other than maybe some future scripts) is just a source code library (not fully yet) with maybe some future minimal scripts does not provide any network functionality provides MINIMAL APIs for currently 120 different 8-bit targets with different architectures (Intel 8080, MOS 6502, Zilog Z80, Motorola 6809, etc.) My project (CrossLib + Cross Chase + other upcoming universal 8-bit games) shares with 8bit-Unity the idea of a multi-target library but it is quite different for all the rest: Z9001: Robotron Z9001, Robotron KC 85/1, Robotron KC 87 Telestrat: Oric Telestrat (work in progress) Supervision: Watara Supervision (work in progress) Super80r: Super 80r/Super80v (work in progress) Mo5: Thomson Mo5/Mo6/Prodest PC128 (work in progress) Some target(s) may get specific graphic code with re-defined characters, software/hardware sprites and music/sound effects.įor most targets, more than one version is built, in order to support different hardware configuratins and expansions (e.g., memory expansions, second CPU, 80-col display card, etc.).Ītari: Atari 400/800/600XL/800XL/1200XL/65XE/130XEĬ7420: Philips VideoPac C7420 module (work in progress)Ĭamputers_lynx: Camputers Lynx 48k/96k/128kĬoleco_adam: Colecovision Adam (work in progress)Ĭpm: CP/M Z80 with adm3a/vt52/vt100 terminals input for keyboard/joystick and output for sound and display are provided by CrossLib.strictly separated input/output and hardware-dependent code from the game logic.Therefore the following coding choices and design rules are applied:
#CPLOT Z88DK PORTABLE#
The game should be as portable as possible. The tool-chain also uses some third-party target-specific tools to create usable cassette/disk/rom images.

TIGCC for 68k-based TI calculators ( ).

#CPLOT Z88DK PC#
